GREEN HAG
{{Monster Table
| creature=
| style=
| size=Medium | type= Monsterous Humanoid
| hd= 9d8+9 | hp=49
| init= +1
| speed= 30 ft. (6 squares), swim 30 ft.
| ac= 22 (+1 Dex, +11 natural) | touch= 11 | flat= 21
| bab= +9 | grapple=+13
| at= Claw +13 melee (1d4+4)
| full_at= 2 claws +13 melee (1d4+4)
| space= 5 ft. | reach=5 ft.
| sa= Spell-like abilities, weakness, mimicry
| sq= Darkvision 90 ft., spell resistance 18
| fort= +6 | ref= +7 | will= +7
| str=19| dex=12| con=12| int=13| wis=13 | cha=14
| skills= Concentration +7, Craft or Knowledge (any one) +7, Hide +9, Listen +11, Spot +11 Swim +12
| feats= Alertness, Blind Fight, Combat Casting, Great Fortitude
| env= Temperate marshes
| org= Solitary or covey (3 hags of any kind plus 1–8 ogres and 1–4 evil giants)
| cr= 5
| treas= Standard
| align= Usually chaotic evil
| adv= By character class
| la= —
}}
Green hags are found in desolate swamps and dark forests.
A green hag is about the same height and weight as a female human.
COMBAT
Green hags prefer to attack from hiding, usually after distracting foes. They often use darkvision to their advantage by attacking during moonless nights.
Spell-Like Abilities: At will—dancing lights, disguise self, ghost sound (DC 12), invisibility, pass without trace, tongues, water breathing. Caster level 9th. The save DC is Charisma-based. Weakness (Su): A green hag can weaken a foe by making a special touch attack. The opponent must succeed on a DC 16 Fortutude save or take 2d4 points of Strength damage. The save DC is Charisma-based. Mimicry (Ex): A green hag can imitate the sounds of almost any animal found near its lair. Skills: A green hag has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. SEE WIKIPEDIA ENTRY: Hag- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:CR5 Category:Chaotic Alignment Category:Evil Alignment Category:Marsh Terrain Category:Medium Size Category:Monstrous Humanoid Type Category:Temperate Climate Category:Hag Category:LA-{{OGL Bottom|the System 3.5 Reference Document|SRD}}